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Developer
Chat: Volume 3
Working with McFarlane
By - Rick "Stellerex" Hall
The process of evolution is never easy. Sometime last year
we began to think hard about where we wanted to take the
world of Britannia going forward. After all, it's a four-year-old
game. Everybody keeps telling us it's not possible to keep
it fresh and interesting. But then again, we have a couple
of hundred thousand players who will happily tell us that
it's our job to provide a dynamic and entertaining environment
for them to spend their time in. And they're right, of course.
So we took a lot of time to mull the situation over.
We wanted UO to be a world that had a personality and style
that could accommodate growth and change, but could still
maintain a familiar consistency over the long haul. We wanted
to set up a new system where we could keep introducing new
fictional elements that were both stimulating from a content,
storyline perspective and at the same time provide players
with new interactive opportunities in-game that are compelling
and graphically impressive.
When thinking about expanding the world of Britannia with
monsters that had a unique feel and personality who else
would we want to partner with than the master of fantasy
art and creatures himself, Todd McFarlane, creator of Spawn?
So, we pursued the idea of having him create concept art
for Ultima Online and he was as excited about the opportunity
to be involved in a project wrapped around Ultima Online
as we were about the cool, edgy, and totally unique art
he could bring to the world.
One of the things we liked best about Todd is the detail
orientation that he is known for both in his art and his
figures. He brings so much depth of character to his designs
that they take on a personality just by looking at the hunch
of their shoulders or the way they hold their heads. His
characters have a life to them, and that was an exciting
prospect to bring into Britannia.
And with the birth of that partnership, we commenced work
on UO:LBR. LBR will be a long-term effort, not just a flash-in-the-pan
expansion pack. It's different from other expansion releases
in that not only are we trying to slowly evolve change in
the look and feel of our creatures, but we're also committing
to long-term episodic content. Working with McFarlane, we've
crafted a herd of new creature types, which will all be
released over the course of the next year in episodic, relevant,
story-driven style.
The idea is that between Todd and our design staff, we'll
be able to evolve the world of Britannia in a new direction.
This direction will be more dynamic, edgy, and interesting
than ever before. Britannia is like Pinocchio, a world that
we want to bring to life, and Todd McFarlane is just the
Pappa Geppetto to help us make that happen.
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