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Developer
Chat: Volume 8
Creating a New Lead Character
By - Jonathan "Calandryll" Hanna
When the idea was first proposed to write a comic book
in collaboration with Todd McFarlane, based on the Ultima
Online Lord Blackthorns Revenge expansion, our first
thought was to create the story of Lord Blackthorn himself.
After all, that is the name of the game! But after thinking
about it for a while, we realized that Lord Blackthorn already
had a history, and his story will be told through the in-game
fiction. Rather than tell the tale of our villain, we decided
to tell the tale of our new heroine... Dawn.
The first question players might ask is why we created
a new character instead of using some of the better-known
companions in Ultima lore, such as Dupre the Paladin or
Iolo the Bard. The reason for this is two-fold. Firstly,
in traditional Ultima lore, these characters have always
played a supporting role. In the single player games, they
were the supporting cast to the Avatar, the character the
players controlled. Secondly, as we are introducing a Virtue
System into UO, a system allowing players to earn rewards
through virtuous deeds, we wanted to create a character
that could symbolize "virtue". Each of the companions
in Ultima lore has traditionally represented only one virtue.
Changing one character to suddenly represent all of the
virtues not only felt wrong to us, but also seemed to be
very inconsistent with what had already been established.
In the end, we decided that creating a new character - someone
unique to Ultima Online but based heavily on the spirit
of Ultima lore - was the best choice. Fans of the traditional
characters will be happy to know, though, that the companions
will still play important roles. In fact, anyone who has
ever wanted to see just how good Dupre is with a sword and
shield will be very pleased with his role in the comic!
The next question one might ask is, "Is Dawn the Avatar
from the single player games then?" The answer is no,
she is not. Dawn represents the virtues in UO, and will
serve as a rallying point for the forces of good, but she
is by no means the avatar. In fact, part of the concept
behind the Virtue System is that any player will be able
to achieve high status and rewards in all eight of the virtues...
although doing so will be very, very challenging.
When designing the character of Dawn, we really wanted
to create someone that the players would be drawn to. Mostly,
we wanted Dawn to be a contrast to the dark and edgy look
and personality of Lord Blackthorn. Creating a new character,
virtually from scratch, is no easy task, however. It was
important to us that Dawn not be of noble birth, but rather
have an air of leadership about her... something we hope
the comic book will demonstrate. We wanted her to represent
"the people," and earn any titles she may receive
rather than be born or created with them.
It was also essential to tie Dawn closely to the virtues
in a fictionally sound manner, something else the comic
book will reveal. Another aspect of the character we wanted
to portray clearly is that she isn't perfect. All too often
in fantasy fiction, the main character is someone who is
virtually flawless, as the writer worries that mistakes
or poor choices will tarnish the character's "good-guy"
image. When deciding how we would use Dawn, both in the
comic and in the game, we wanted to be sure that we portrayed
her as a real person, with all of the faults and flaws that
make us human. Dawn is being thrust into a role that she
not only doesn't want, but will also resist.
Where Dawn grows from here will largely depend on how she
is received by the players. We have no definite plans for
her at the moment because we really want her to evolve just
like a real person, rather than through some forced scripted
story. But before she can travel through the land of Britannia,
she needs to start somewhere and the McFarlane comic presents
the reader with a captivating tale as the "dawn of
virtue" begins in Ultima Online!
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